Painted a movie poster

August 12, 2014 § Leave a comment


Today I went to help my friend painting a movie poster who is busy preparing his final show:

Processed with VSCOcam with f2 preset


Work in progress:




the part I’m in charged of:


On show:



An experiment: three-dimensional animation(1)

November 26, 2013 § 1 Comment

After last week’s barriers collection, I want to explore more on the way I make animation, I’m wondering maybe from this way I can find some new inspiration. I think I couldn’t think in a normal way, the creation normally comes from requirement, so I think maybe from other art field’s perspective, how to apply animation could have more possibilities. Just in time, two of my presessional course classmates who study in Wimbledon College of Arts Digital Theatre department, they had two projects base on Shakespeare’s plays— <Twelve Nights>, <The Tempest>. Each of them can chose one character from those plays to recreate a performance. So they need some support from Digital Art student and I think this is a good chance for me as well, so we collaborate.

Project 1: The script of this performance is base on <The Tempest>. The idea of this performance is from Ruoyu Wang, he chose the character “Caliban”, from his perspective to see thatpeople come and leave, all things left is him. Ruoyu wants the performance is consist of projected sceneries to replace physical sceneries, so all the sceneries will be virtual except real actors. It is a big challenge for us.

Here is the model he made, at first we want to make a model just like the normal theatre stage, but it is hard to cover all sides by one projector, so we modified the model:

屏幕快照 2014-03-02 下午2.10.40

屏幕快照 2014-03-02 下午2.13.26

He wants the animation projected on No.4 surface could looks more 3D to create a better visual appearance for audience. So I came up an idea that comes from street three-dimensional painting. Because the angle of view is fixed, so that the audience sit on spectatory would see a 3D effect if I change the shape of our animation. So we decided try this way.

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